Crystal Dragon // Rob the Hoard: Creature - Dragon, Commander Legends: Battle for Baldur's Gate. Flying, vigilance. Prices and printings on Mana Grove.
Mana cost
{4}{W}{W}
Mana value
6
Type
Creature - Dragon
Colour identity
White (W)
Power / toughness
4/4
Rarity
Uncommon
Set
Commander Legends: Battle for Baldur's Gate (CLB)
Released
2022-06-10
Collector number
13
Artist
John Severin Brassell
Commander rank
12,011 (by how often it appears in Commander decks)
Crystal Dragon // Rob the Hoard is a Magic: The Gathering card, an uncommon white creature from Commander Legends: Battle for Baldur's Gate (CLB), a draft-focused set released in June 2022. It is collector number 13 in that set, with art by John Severin Brassell. It costs {4}{W}{W} (four generic and two white mana) to cast, for a mana value of 6. It is a 4/4 creature. Its colour identity is white. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 2 sets, from The List (2020) to Commander Legends: Battle for Baldur's Gate (2022). The latest aggregated market price for this printing is $0.22 (normal finish, as of 2026-11-12).
Card text
Flying, vigilance
"Wait, it was just guarding a bunch of eggs! Where is the treasure?" -Xalcorin the bard
Market price
Latest aggregated market price for the normal finish of this printing: $0.22 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Crystal Dragon // Rob the Hoard by format. Formats in which it is not legal are not listed.
Other printings of Crystal Dragon // Rob the Hoard
Crystal Dragon // Rob the Hoard has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #CLB-13
Uncommon
2026
Official rulings
The 8 most recent official rulings for Crystal Dragon // Rob the Hoard, newest first.
An effect may refer to a card, spell, or permanent that “has an Adventure.” This refers to a card, spell, or permanent that has an adventurer card’s set of alternative characteristics, even if they’re not being used and even if that card was never cast as an Adventure.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it’s a token) or cease to be a copy (if it’s a nontoken permanent), and so you won’t be able to cast it as an Adventure.
Casting a card as an Adventure isn’t casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you’ll be able to cast it only during your main phase while the stack is empty.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it’s in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner’s graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won’t be exiled and the spell’s controller won’t be able to cast it as a permanent later.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card’s normal characteristics. The spell’s color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it’s legal to cast that spell.
Similar cards
Other creature cards with a white colour identity, ranked by how often they appear in Commander decks.