Desdemona, Freedom's Edge is a Magic: The Gathering card, a rare white and red legendary creature from Fallout (PIP), a Commander product released in March 2024. It is collector number 101 in that set, with art by Anton Solovianchyk. It costs {2}{R}{W} (two generic, one white and one red mana) to cast, for a mana value of 4. It is a 3/4 creature. Its colour identity is white and red. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $0.27 (normal finish, as of 2026-11-12).
Card text
Vigilance
Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Market price
Latest aggregated market price for the normal finish of this printing: $0.27 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Desdemona, Freedom's Edge by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #412
Rare
2024
Fallout (PIP) #629
Rare
2024
Fallout (PIP) #940
Rare
2024
Official rulings
Seven official rulings apply to Desdemona, Freedom's Edge, newest first.
After an escaped permanent spell resolves, it enters the battlefield and will return to its owner's graveyard if it dies later.
Escape's permission doesn't change when you may cast the spell from your graveyard.
If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
If a spell you're casting with escape has an additional cost of discarding cards or sacrificing permanents, you may exile cards discarded or sacrificed this way to pay that part of its escape cost.
If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. You may pay any optional additional costs the spell has, such as kicker costs. If it has any mandatory additional costs, you must pay those.
Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
Similar cards
Other creature cards with a white and red colour identity, ranked by how often they appear in Commander decks.