Earth-Cult Elemental is a Magic: The Gathering card, a common red creature from Adventures in the Forgotten Realms (AFR), an expansion set released in July 2021. It is collector number 141 in that set, with art by Aaron Miller. It costs {4}{R}{R} (four generic and two red mana) to cast, for a mana value of 6. It is a 6/6 creature. Its colour identity is red. It is legal in Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker, Pauper Commander, Brawl, Historic, Timeless and Gladiator. It has been printed in 2 sets, from Adventures in the Forgotten Realms (2021) to Alchemy Horizons: Baldur's Gate (2022). The latest aggregated market price for this printing is $0.17 (normal finish, as of 2026-11-12).
Card text
Siege Monster - When this creature enters, roll a d20.
1-9 | Each player sacrifices a permanent of their choice.
10-19 | Each opponent sacrifices a permanent of their choice.
20 | Each opponent sacrifices two permanents of their choice.
Market price
Latest aggregated market price for the normal finish of this printing: $0.17 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Earth-Cult Elemental by format. Formats in which it is not legal are not listed.
Earth-Cult Elemental has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Alchemy Horizons: Baldur's Gate (HBG) #180
Common
2022
Official rulings
The 8 most recent official rulings for Earth-Cult Elemental, newest first.
Dice used must have equally likely outcomes and the roll must be fair. Although physical dice are recommended, digital substitutes are allowed, provided they have the same number of equally likely outcomes as specified in the original roll instruction.
Dice are identified by the number of faces each one has. For example, a d20 is a twenty-sided die.
Tournament events have more specific rules regarding dice and die-rolling. For more information, please see the most recent version of the Magic Tournament Rules at https://wpn.wizards.com/en/document/magic-gathering-tournament-rules.
The instruction to roll a die and the effect that occurs because of the result are all part of the same ability. Players do not get the chance to respond to the ability after knowing the result of the roll.
Some effects instruct you to roll again. This uses the same number and type of dice as the original roll, and that roll will use the same set of possible outcomes.
An ability that tells you to roll a die will also specify what to do with the result of that roll. Most often, this is in the form of a “results table” in the card text.
An effect that says “choose a target, then roll a d20” or similar still uses the normal process of putting an ability on the stack and resolving it. Choosing targets is part of putting the ability on the stack and rolling the d20 happens later, as the ability resolves.
While playing Planechase, rolling the planar die will cause any ability that triggers whenever a player rolls one or more dice to trigger. However, any effect that refers to a numerical result will ignore the rolling of the planar die.
Similar cards
Other creature cards with a red colour identity, ranked by how often they appear in Commander decks.