74 Commander-legal cards that destroy nonbasic lands, destroy every land or make players sacrifice lands are on this list. The most-played are Boseiju, Who Endures; Demolition Field; and Strip Mine (card data dated November 11, 2026).
These cards destroy nonbasic lands, destroy every land, or make players sacrifice lands, to answer utility lands and ramp. 74 Commander-legal cards.
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Land destruction removes lands from the battlefield. Wasteland, Strip Mine and Field of Ruin destroy one land at a time, mostly nonbasic ones, Ruination destroys every nonbasic land, and Armageddon destroys every land. Commander players use the one-for-one cards against strong utility lands, and the mass ones to reset a game in which an opponent has ramped far ahead.
They differ in what they cost the table. Field of Ruin has each player search for a basic land, Demolition Field lets the land's controller and you each search for one, Boseiju, Who Endures lets the land's controller search for a land with a basic land type, and Wasteland and Dust Bowl give nothing back. Armageddon, Ravages of War and Jokulhaups hit every player's lands, your own included, and Stoneshaker Shaman makes each player sacrifice an untapped land at the beginning of their end step.
Rules note: a nonbasic land is any land without the basic supertype, even one with a basic land type, so a dual land with the Forest type can still be hit by Wasteland or Ruination.
On this list, the most-played cards that destroy every land: Armageddon, Obliterate, Jokulhaups, Ravages of War and Decree of Annihilation.
On this list, the most-played cards that make players sacrifice lands: Earth-Cult Elemental, Stoneshaker Shaman, Tectonic Break, Epicenter and Keldon Firebombers.
74 cards in all. The 40 most-played are listed here, each linked to its page with printings, prices and format legality.
Commander-legal cards whose rules text destroys one or more nonbasic lands (including cards that can destroy any land), destroys every land, or makes players sacrifice lands, as each card was judged against the questions "cards that destroy nonbasic lands", "cards that destroy every land" and "cards that make players sacrifice lands". This is not every kind of land denial: cards that only return lands to their owners' hands or keep them tapped are not listed. One entry per card, most-played first.
Built from the card data dated 2026-11-11.
Results on . The six cards on this list that Scry ranked highest that day for "cards that destroy nonbasic lands".
Any land that doesn't have the supertype basic, even if it has a basic land type (rule 205.4c). Dual lands with land types such as Forest or Island are nonbasic, so Wasteland and Ruination can hit them.
No. Destroying moves a permanent from the battlefield to its owner's graveyard through an effect that says destroy (rules 701.8a and 701.8b). Sacrificing moves it there too but doesn't destroy it, so effects that replace destruction, such as regeneration, can't stop it (rule 701.21a).
Some do. Strip Mine, Armageddon and Ravages of War can destroy any land, basic or not, while Wasteland, Field of Ruin and Ruination name nonbasic lands only. A land is basic only if it has the basic supertype (rule 205.4c).
Because a Commander deck can hold many copies of each basic land. Other than basic lands, each card in a Commander deck must have a different English name (rule 903.5b), so nonbasic lands are singletons and basic lands are not.