Rilsa Rael, Kingpin: Legendary Creature - Human Rogue, Commander Legends: Battle for Baldur's Gate. Printings, prices, and format legality on Mana Grove.
Mana cost
{3}{U}{B}
Mana value
5
Type
Legendary Creature - Human Rogue
Colour identity
Blue and black (UB)
Power / toughness
2/5
Rarity
Uncommon
Set
Commander Legends: Battle for Baldur's Gate (CLB)
Released
2022-06-10
Collector number
293
Artist
Micah Epstein
Commander rank
7,332 (by how often it appears in Commander decks)
Rilsa Rael, Kingpin is a Magic: The Gathering card, an uncommon blue and black legendary creature from Commander Legends: Battle for Baldur's Gate (CLB), a draft-focused set released in June 2022. It is collector number 293 in that set, with art by Micah Epstein. It costs {3}{U}{B} (three generic, one blue and one black mana) to cast, for a mana value of 5. It is a 2/5 creature. Its colour identity is blue and black. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Commander Legends: Battle for Baldur's Gate is its only printing so far. It can be your commander. The latest aggregated market price for this printing is $0.21 (normal finish, as of 2026-11-12).
Card text
Deathtouch
When Rilsa Rael enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Market price
Latest aggregated market price for the normal finish of this printing: $0.21 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Rilsa Rael, Kingpin by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Commander Legends: Battle for Baldur's Gate (CLB) #439
Uncommon
2022
Commander Legends: Battle for Baldur's Gate (CLB) #550
Uncommon
2022
Official rulings
The 8 most recent official rulings for Rilsa Rael, Kingpin, newest first.
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
If you aren't in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
If you're already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you're already in Undercity or any other dungeon.
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
Similarly, when instructed to venture into Undercity, you can't start a dungeon that isn't Undercity.
The initiative is a designation a player can have. A player with the initiative designation is said to "have the initiative." The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
Similar cards
Other creature cards with a blue and black colour identity, ranked by how often they appear in Commander decks.