Seasoned Dungeoneer: Creature - Human Warrior, Commander Legends: Battle for Baldur's Gate. When this creature enters, you take the initiative. On Mana Grove.
Mana cost
{3}{W}
Mana value
4
Type
Creature - Human Warrior
Colour identity
White (W)
Power / toughness
3/4
Rarity
Rare
Set
Commander Legends: Battle for Baldur's Gate (CLB)
Released
2022-06-10
Collector number
660
Artist
John Stanko
Commander rank
4,488 (by how often it appears in Commander decks)
Seasoned Dungeoneer is a Magic: The Gathering card, a rare white creature from Commander Legends: Battle for Baldur's Gate (CLB), a draft-focused set released in June 2022. It is collector number 660 in that set, with art by John Stanko. It costs {3}{W} (three generic and one white mana) to cast, for a mana value of 4. It is a 3/4 creature. Its colour identity is white. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. It has been printed in 2 sets. The latest aggregated market price for this printing is $6.07 (normal finish, as of 2026-11-12).
Card text
When this creature enters, you take the initiative.
Whenever you attack, target attacking Cleric, Rogue, Warrior, or Wizard gains protection from creatures until end of turn. It explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Market price
Latest aggregated market price for the normal finish of this printing: $6.07 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Seasoned Dungeoneer by format. Formats in which it is not legal are not listed.
Seasoned Dungeoneer has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Secret Lair Drop (SLD) #7144
Rare
2026
Secret Lair Drop (SLD) #2505
Rare
2026
Commander Legends: Battle for Baldur's Gate (CLB) #610
Rare
2022
Official rulings
The 8 most recent official rulings for Seasoned Dungeoneer, newest first.
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
Similar cards
Other creature cards with a white colour identity, ranked by how often they appear in Commander decks.