Time of Ice is a Magic: The Gathering card, an uncommon blue enchantment from Dominaria (DOM), an expansion set released in April 2018. It is collector number 70 in that set, with art by Franz Vohwinkel. It costs {3}{U} (three generic and one blue mana) to cast, for a mana value of 4. Its colour identity is blue. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 2 sets, from Dominaria (2018) to The List (2020). The latest aggregated market price for this printing is $0.22 (normal finish, as of 2026-11-12).
Card text
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II - Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control this Saga.
III - Return all tapped creatures to their owners' hands.
Market price
Latest aggregated market price for the normal finish of this printing: $0.22 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Time of Ice by format. Formats in which it is not legal are not listed.
Time of Ice has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
The List (PLST) #DOM-70
Uncommon
2021
Official rulings
The 8 most recent official rulings for Time of Ice, newest first.
The effects of Time of Ice's first two chapter abilities expire if you lose control of it, even if you immediately regain control of it or cast another Time of Ice.
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won't cause a previous chapter ability to trigger.
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn't use the stack.
Each symbol on the left of a Saga's text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability's chapter number. Chapter abilities are put onto the stack and may be responded to.
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
The effect of Time of Ice's final chapter ability returns creatures that are tapped for any reason, not just those tapped by Time of Ice.
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities-in the Dominaria set, this is always three-the Saga's controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn't use the stack.
A chapter ability doesn't trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter's number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won't trigger again.
Similar cards
Other enchantment cards with a blue colour identity, ranked by how often they appear in Commander decks.