Cards that give extra combat phases

44 Commander-legal cards that add an extra combat phase are on this list. The most-played are Aggravated Assault; Aurelia, the Warleader; and Moraug, Fury of Akoum (card data dated November 11, 2026).

An extra combat phase lets your creatures attack again in the same turn. Here are 44 Commander-legal cards that add one, most-played first.

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What these cards do

An extra combat card adds a combat phase to your turn, so your creatures can attack again before the turn ends. Most also untap creatures: Aggravated Assault and Aurelia, the Warleader untap all of yours, and Relentless Assault and World at War untap the ones that attacked. Aggravated Assault, Relentless Assault, Seize the Day and World at War add a main phase after the extra combat. Aggressive and Voltron decks play them to repeat one big attack.

They differ in how often and on what condition. Aggravated Assault can do it every turn you have the mana, Moraug, Fury of Akoum needs a land to enter during your main phase, and Full Throttle adds two combat phases at once. Genji Glove and Bloodthirster untap only one creature, and Combat Celebrant has to be exerted, so it won't untap during your next untap step.

Rules note: only untapped creatures can be declared as attackers, so a card that adds a combat phase without untapping your attackers needs creatures with vigilance, or ones that didn't attack, to use it.

On this list, the most-played red cards that give extra combats: Aggravated Assault; Aurelia, the Warleader; Moraug, Fury of Akoum; Combat Celebrant; and Karlach, Fury of Avernus.

The list

44 cards in all. The 40 most-played are listed here, each linked to its page with printings, prices and format legality.

  1. Aggravated Assault (Enchantment)
  2. Aurelia, the Warleader (Legendary Creature - Angel)
  3. Moraug, Fury of Akoum (Legendary Creature - Minotaur Warrior)
  4. Combat Celebrant (Creature - Human Warrior)
  5. Karlach, Fury of Avernus (Legendary Creature - Tiefling Barbarian)
  6. Great Train Heist (Instant)
  7. Genji Glove (Artifact - Equipment)
  8. Scourge of the Throne (Creature - Dragon)
  9. Full Throttle (Sorcery)
  10. Relentless Assault (Sorcery)
  11. Seize the Day (Sorcery)
  12. Overpowering Attack (Sorcery)
  13. Port Razer (Creature - Orc Pirate)
  14. Hellkite Charger (Creature - Dragon)
  15. Fear of Missing Out (Enchantment Creature - Nightmare)
  16. Bloodthirster (Creature - Demon)
  17. Anzrag, the Quake-Mole (Legendary Creature - Mole God)
  18. Savage Beating (Instant)
  19. Godo, Bandit Warlord (Legendary Creature - Human Barbarian)
  20. World at War (Sorcery)
  21. Take the Bait (Instant)
  22. All-Out Assault (Enchantment)
  23. Bumi, Unleashed (Legendary Creature - Human Noble Ally)
  24. Hexplate Wallbreaker (Artifact - Equipment)
  25. Tifa, Martial Artist (Legendary Creature - Human Monk)
  26. Illusionist's Gambit (Instant)
  27. Akki Battle Squad (Creature - Goblin Samurai)
  28. Grim Reaper's Sprint (Enchantment - Aura)
  29. Lightning Runner (Creature - Human Warrior)
  30. Najeela, the Blade-Blossom (Legendary Creature - Human Warrior)
  31. Éomer, Marshal of Rohan (Legendary Creature - Human Knight)
  32. Response // Resurgence (Instant)
  33. Fury of the Horde (Sorcery)
  34. Breath of Fury (Enchantment - Aura)
  35. Zariel, Archduke of Avernus (Legendary Planeswalker - Zariel)
  36. Raiyuu, Storm's Edge (Legendary Creature - Human Samurai)
  37. Raph & Leo, Sibling Rivals (Legendary Creature - Mutant Ninja Turtle)
  38. Finest Hour (Enchantment)
  39. Last Night Together (Sorcery)
  40. Waves of Aggression (Sorcery)

How this list is built

Commander-legal cards whose rules text adds one or more combat phases to the turn, as each card was judged against the questions "cards that give extra combat phases" and "red cards that give extra combats". Cards that only untap creatures or give extra turns are not listed. One entry per card, most-played first.

Built from the card data dated 2026-11-11.

Scry's answer

Results on . The six cards on this list that Scry ranked highest that day for "cards that give extra combat phases".

  1. Combat Celebrant {2}{R}: If this creature hasn't been exerted this turn, you may exert it as it attacks.
  2. World at War {3}{R}{R}: After the second main phase this turn, there's an additional combat phase followed by an additional main phase.
  3. Anzrag, the Quake-Mole {2}{R}{G}: Whenever Anzrag becomes blocked, untap each creature you control.
  4. Akki Battle Squad {5}{R}: Whenever one or more modified creatures you control attack, untap all modified creatures you control.
  5. Balthier and Fran {1}{R}{G}: Vehicles you control get +1/+1 and have reach and vigilance.
  6. Lightning Runner {3}{R}{R}: Whenever this creature attacks, you get {E}{E} (two energy counters), then you may pay eight {E}.

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Frequently asked questions

How does an extra combat phase work?

The card adds a combat phase directly after the phase it names, and when several are added after the same phase, the most recently created one happens first (rule 500.8). Each combat phase has the usual steps: beginning of combat, declare attackers, declare blockers, combat damage and end of combat (rule 506.1).

Can the same creatures attack in the extra combat?

Only if they are untapped. Attacking creatures must be untapped when they are declared (rule 508.1a), and attacking taps a creature unless it has vigilance (rule 702.20b). That is why most of these cards, such as Aggravated Assault and Aurelia, the Warleader, untap your creatures too.

Can a creature that entered this turn attack in the extra combat?

Only with haste. A creature can attack only if you have controlled it continuously since your most recent turn began (rule 302.6), and an extra combat phase doesn't change that.

Why do some cards add a main phase too?

Relentless Assault and Seize the Day add an additional combat phase followed by an additional main phase, so you can cast creatures and sorceries after the second attack. Aurelia, the Warleader adds only a combat phase, right after the current one, and the turn then goes on to the main phase that was already coming (rule 500.8).

Sources

  • Comprehensive Rules, effective September 25, 2026: rule 500.8 (additional phases), rule 506.1 (the combat phase), rule 508.1a (declaring attackers), rule 702.20b (vigilance) and rule 302.6 (summoning sickness).
  • Mana Grove card database, MTGJSON build of November 11, 2026: the rules text, type line and Commander legality of every card on this list, and the deck-inclusion popularity rank behind its order.
  • Scry, Mana Grove's semantic card search, and a search of the cards' rules text: the candidates, each card judged against the question; the Scry answer above from retrieval package 0.1.32.

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