Confiscation Coup: Sorcery, Aetherdrift Commander. Choose target artifact or creature. Printings, market prices, rulings, and format legality on Mana Grove.
Mana cost
{3}{U}{U}
Mana value
5
Type
Sorcery
Colour identity
Blue (U)
Rarity
Rare
Set
Aetherdrift Commander (DRC)
Released
2025-02-14
Collector number
73
Artist
Joseph Meehan
Commander rank
7,617 (by how often it appears in Commander decks)
Confiscation Coup is a Magic: The Gathering card, a rare blue sorcery from Aetherdrift Commander (DRC), a Commander product released in February 2025. It is collector number 73 in that set, with art by Joseph Meehan. It costs {3}{U}{U} (three generic and two blue mana) to cast, for a mana value of 5. Its colour identity is blue. It is legal in Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Historic, Timeless, Gladiator and Penny Dreadful. It has been printed in 5 sets, from Kaladesh (2016) to Aetherdrift Commander (2025). The latest aggregated market price for this printing is $0.23 (normal finish, as of 2026-11-12).
Card text
Choose target artifact or creature. You get {E}{E}{E}{E} (four energy counters), then you may pay an amount of {E} equal to that permanent's mana value. If you do, gain control of it.
"Citizens, do not resist. This is for your safety. Tezzeret bids you to surrender your inventions. Now."
Market price
Latest aggregated market price for the normal finish of this printing: $0.23 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Confiscation Coup by format. Formats in which it is not legal are not listed.
Confiscation Coup has been printed in 5 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Modern Horizons 3 Commander (M3C) #178
Rare
2024
Kaladesh Remastered (KLR) #45
Rare
2020
Kaladesh (KLD) #41
Rare
2016
Kaladesh Promos (PKLD) #41s
Rare
2016
Official rulings
The 8 most recent official rulings for Confiscation Coup, newest first.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
{E} is the energy symbol. It represents one energy counter.
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
Similar cards
Other sorcery cards with a blue colour identity, ranked by how often they appear in Commander decks.