Ishgard, the Holy See // Faith & Grief: Land - Town, Final Fantasy. This land enters tapped. Tap: Add W. Printings, prices, and format legality on Mana Grove.
Mana value
0
Type
Land - Town
Colour identity
White (W)
Rarity
Rare
Set
Final Fantasy (FIN)
Released
2025-06-13
Collector number
283
Artist
KOHEI YAMADA
Commander rank
1,508 (by how often it appears in Commander decks)
Ishgard, the Holy See // Faith & Grief is a Magic: The Gathering card, a rare colourless land from Final Fantasy (FIN), an expansion set released in June 2025. It is collector number 283 in that set, with art by KOHEI YAMADA. As a land, it has no mana cost. Its colour identity is white. It is legal in Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless, Alchemy, Gladiator and Penny Dreadful. It has been printed in 2 sets. The latest aggregated market price for this printing is $1.52 (normal finish, as of 2026-11-12).
Card text
This land enters tapped.
{T}: Add {W}.
A great and proud nation devoted to Halone, the Fury.
Market price
Latest aggregated market price for the normal finish of this printing: $1.52 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Ishgard, the Holy See // Faith & Grief by format. Formats in which it is not legal are not listed.
Other printings of Ishgard, the Holy See // Faith & Grief
Ishgard, the Holy See // Faith & Grief has been printed in 2 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Final Fantasy (FIN) #310
Rare
2025
Final Fantasy Promos (PFIN) #283s
Rare
2025
Official rulings
The 8 most recent official rulings for Ishgard, the Holy See // Faith & Grief, newest first.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
When playing a card as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The resulting spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Traveling Chocobo ("You may play lands and cast Bird spells from the top of your library.") and Jidoor, Aristocratic Capital is on top of your library, you can play Jidoor, Aristocratic Capital, but you can't cast Overture.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to play the copy as a permanent.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.
You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.
Similar cards
Other land cards with a white colour identity, ranked by how often they appear in Commander decks.