Nuka-Nuke Launcher: Artifact - Equipment, Fallout. Equipped creature gets +3/+0 and has intimidate. Printings, prices, and format legality on Mana Grove.
Mana cost
{2}
Mana value
2
Type
Artifact - Equipment
Colour identity
Colourless
Rarity
Rare
Set
Fallout (PIP)
Released
2024-03-08
Collector number
138
Artist
Uriah Voth
Commander rank
7,135 (by how often it appears in Commander decks)
Nuka-Nuke Launcher is a Magic: The Gathering card, a rare colourless artifact from Fallout (PIP), a Commander product released in March 2024. It is collector number 138 in that set, with art by Uriah Voth. It costs {2} (two generic mana) to cast, for a mana value of 2. It has no colour identity. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.30 (normal finish, as of 2026-11-12).
Card text
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip {3}
Market price
Latest aggregated market price for the normal finish of this printing: $0.30 (as of 2026-11-12).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Nuka-Nuke Launcher by format. Formats in which it is not legal are not listed.
The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Fallout (PIP) #434
Rare
2024
Fallout (PIP) #666
Rare
2024
Fallout (PIP) #962
Rare
2024
Official rulings
The 8 most recent official rulings for Nuka-Nuke Launcher, newest first.
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
Once the equipped creature has been blocked, changing its color or the blocking creature’s color or stopping the blocking creature from being an artifact won’t cause the equipped creature to become unblocked.
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
Similar cards
Other artifact cards with no colour identity, ranked by how often they appear in Commander decks.