Robobrain War Mind

Robobrain War Mind card image

Robobrain War Mind: Artifact Creature - Robot, Fallout. Robobrain War Mind's power is equal to the number of cards in your hand. On Mana Grove.

Mana cost
{3}{U}
Mana value
4
Type
Artifact Creature - Robot
Colour identity
Blue (U)
Power / toughness
*/5
Rarity
Uncommon
Set
Fallout (PIP)
Released
2024-03-08
Collector number
38
Artist
Leonardo Borazio
Commander rank
10,831 (by how often it appears in Commander decks)

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About Robobrain War Mind

Robobrain War Mind is a Magic: The Gathering card, an uncommon blue artifact creature from Fallout (PIP), a Commander product released in March 2024. It is collector number 38 in that set, with art by Leonardo Borazio. It costs {3}{U} (three generic and one blue mana) to cast, for a mana value of 4. It is a */5 creature. Its colour identity is blue. It is legal in Legacy, Vintage, Commander, Duel Commander and Oathbreaker. Fallout is its only printing so far. The latest aggregated market price for this printing is $0.22 (normal finish, as of 2026-11-11).

Card text

Robobrain War Mind's power is equal to the number of cards in your hand.

When this creature enters, you get an amount of {E} (energy counters) equal to the number of artifact creatures you control.

Whenever this creature attacks, you may pay {E}{E}{E}. If you do, draw a card.

Market price

Latest aggregated market price for the normal finish of this printing: $0.22 (as of 2026-11-11).

The figure covers this printing only; other printings carry their own price on their own page.

Format legality

Legality of Robobrain War Mind by format. Formats in which it is not legal are not listed.

LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal

Other printings of Robobrain War Mind

The other printings are listed newest first, with the rarity and release year of each.

PrintingRarityYear
Fallout (PIP) #566Uncommon2024

Official rulings

The 8 most recent official rulings for Robobrain War Mind, newest first.

  • Use the number of artifact creatures you control when Robobrain War Mind's second ability resolves, including Robobrain War Mind itself if it's still on the battlefield, to determine the number of energy counters you get.
  • {E} is the energy symbol. It represents one energy counter.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.

Similar cards

Other artifact creature cards with a blue colour identity, ranked by how often they appear in Commander decks.

In these precons

Robobrain War Mind is in the decklist of these preconstructed Commander decks.

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