Rama de Vitu-Ghazi

Imagen de la carta Rama de Vitu-Ghazi

Branch of Vitu-Ghazi en español (Rama de Vitu-Ghazi), tierra, MKM. Carta Magic: impresiones, precios de mercado, rulings y legalidad por formato en Mana Grove.

Nombre en inglés
Branch of Vitu-Ghazi
Valor de maná
0
Tipo
Tierra
Identidad de color
Incolora
Rareza
Poco común
Expansión
Murders at Karlov Manor (MKM)
Fecha de lanzamiento
9 de febrero de 2024
Número de coleccionista
258
Ilustrada por
Alayna Danner

Sobre la carta Rama de Vitu-Ghazi

Rama de Vitu-Ghazi es una carta de Magic: The Gathering de tipo tierra, incolora y de rareza poco común, incluida en la expansión Murders at Karlov Manor (MKM), una expansión publicada en febrero de 2024. En esta expansión tiene el número de coleccionista 258 y la ilustró Alayna Danner. Como es una tierra, no tiene coste de maná. No tiene identidad de color. Es legal en Standard, Pioneer, Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, Brawl, Standard Brawl, Historic, Timeless y Gladiator. Hasta ahora solo se ha impreso en la expansión Murders at Karlov Manor. El último precio de mercado agregado de esta impresión es 0,22 US$ (acabado no foil, consultado el 12 de noviembre de 2026).

Texto de la carta

{T}: Agrega {C}.

Disfrazarse {3}. (Puedes lanzar esta carta boca abajo por {3} como una criatura 2/2 con la habilidad de rebatir {2}. Ponla boca arriba en cualquier momento por su coste de disfrazarse.)

Cuando la Rama de Vitu-Ghazi se ponga boca arriba, agrega dos manás de un color cualquiera. Hasta el final del turno, no pierdes ese maná en cuanto terminan los pasos y las fases.

Texto Oracle, en inglés

{T}: Add {C}.

Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.

Precio de mercado

Último precio de mercado agregado de esta impresión en acabado no foil: 0,22 US$ (consultado el 12 de noviembre de 2026).

Este importe es solo para esta impresión; las otras impresiones tienen su propio precio en su propia página.

Legalidad por formato

Legalidad de la carta Rama de Vitu-Ghazi por formato. Los formatos en los que no es legal no aparecen.

StandardLegal
PioneerLegal
ModernLegal
LegacyLegal
VintageLegal
CommanderLegal
Duel CommanderLegal
OathbreakerLegal
BrawlLegal
Standard BrawlLegal
HistoricLegal
TimelessLegal
GladiatorLegal

Rulings oficiales

Los 8 rulings oficiales más recientes sobre la carta Rama de Vitu-Ghazi, del más reciente al más antiguo. Los rulings oficiales se publican en inglés.

  • Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
  • The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
  • If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
  • A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
  • You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
  • Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
  • If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
  • At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

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