Venser, the Sojourner: Legendary Planeswalker - Venser, Duel Decks: Venser vs. Koth. [+2]: Exile target permanent you own. Prices and printings on Mana Grove.
Venser, the Sojourner is a Magic: The Gathering card, a mythic rare white and blue legendary planeswalker from Duel Decks: Venser vs. Koth (DDI), a Duel Decks release released in March 2012. It is collector number 1 in that set, with art by Eric Deschamps. It costs {3}{W}{U} (three generic, one white and one blue mana) to cast, for a mana value of 5. It enters with 3 loyalty. Its colour identity is white and blue. It is legal in Modern, Legacy, Vintage, Commander, Duel Commander, Oathbreaker, PreDH and Penny Dreadful. It has been printed in 3 sets, from Scars of Mirrodin (2010) to Duel Decks: Venser vs. Koth (2012). The latest aggregated market price for this printing is $3.77 (foil finish, as of 2026-10-23).
Card text
[+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step.
[−1]: Creatures can't be blocked this turn.
[−8]: You get an emblem with "Whenever you cast a spell, exile target permanent."
Market price
Latest aggregated market price for the foil finish of this printing: $3.77 (as of 2026-10-23).
The figure covers this printing only; other printings carry their own price on their own page.
Format legality
Legality of Venser, the Sojourner by format. Formats in which it is not legal are not listed.
Venser, the Sojourner has been printed in 3 sets. The other printings are listed newest first, with the rarity and release year of each.
Printing
Rarity
Year
Secret Lair Drop (SLD) #1423
Mythic
2023
Secret Lair Drop (SLD) #1423★
Mythic
2023
Scars of Mirrodin (SOM) #135
Mythic
2010
Official rulings
The 8 most recent official rulings for Venser, the Sojourner, newest first.
Whenever you cast a spell, the emblem’s ability triggers and goes on the stack on top of it. It will resolve before the spell does.
Venser’s last ability creates an emblem with a triggered ability. The emblem is the source of the triggered ability. Because emblems are colorless, you can target permanents with protection from white or from blue, for example, with the triggered ability.
Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
A permanent exiled by the first ability will return to the battlefield under your control at the beginning of the next end step even if you no longer control Venser at that time.
If the first ability exiles a token, that token will cease to exist. It won’t return to the battlefield.
If you control more than one such emblem, each one’s ability will trigger separately whenever you cast a spell.
The first ability can target any permanent you own, including those another player controls.
Venser’s second ability doesn’t lock in what it applies to. That’s because the effect states a true thing about creatures, but doesn’t actually change the characteristics of those creatures. As a result, all creatures can’t be blocked that turn, including creatures you don’t control, creatures that weren’t on the battlefield at the time the ability resolved, and creatures that have lost all abilities.
Similar cards
Other planeswalker cards with a white and blue colour identity, ranked by how often they appear in Commander decks.