152 Commander-legal cards make creatures unblockable. The most-played are Rogue's Passage, Whispersilk Cloak and Brotherhood Regalia (card data dated November 11, 2026).
A creature that can't be blocked deals its combat damage to the player or planeswalker it attacks unless that damage is prevented. 152 cards grant it.
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Best cards that make creatures unblockable in Commander
Ranked most-played first, the best cards that make creatures unblockable in Commander are Rogue's Passage, Whispersilk Cloak, Brotherhood Regalia, Access Tunnel and Aqueous Form. Every card on this list is legal in Commander as of the card data dated November 11, 2026.
What these cards do
A card that makes creatures unblockable says that another creature, or a group of them, can't be blocked, so its combat damage reaches the player. Rogue's Passage does it as a land, Whispersilk Cloak and Aqueous Form for one equipped or enchanted creature, and Tetsuko Umezawa, Fugitive for every creature you control with power or toughness 1 or less. Voltron and commander damage decks play them to land the big hit.
They differ in how long it lasts and what they reach. Equipment and Auras such as Whispersilk Cloak and Aqueous Form work every turn, Rogue's Passage, Key to the City and Access Tunnel can be used again each turn for a cost, and spells such as Artful Dodge and Slip Through Space last one turn. Some limit the target, as Access Tunnel does to a creature with power 3 or less.
Rules note: "can't be blocked" is a restriction checked as blockers are declared, so it has to apply before then. A creature that is already blocked stays blocked.
The list
152 cards in all. The 60 most-played are listed here, each linked to its page with printings, prices and format legality.
Commander-legal cards whose rules text says another creature, or a group of creatures, can't be blocked: one target (target creature can't be blocked this turn), Equipment and Auras (equipped creature can't be blocked), and groups (creatures you control with power or toughness 1 or less can't be blocked). Cards that can't be blocked themselves, partial evasion (can't be blocked except by Walls, can't be blocked by more than one creature) and effects on a creature an opponent controls are not listed. One entry per card, most-played first.
Built from the card data dated 2026-11-11.
Frequently asked questions
What does unblockable mean in MTG?
Unblockable is a players' word, not rules text. The cards say a creature "can't be blocked", a restriction the defending player must obey when declaring blockers (rule 509.1b). A creature with no blockers declared for it becomes an unblocked creature (rule 509.1h).
When should I make a creature unblockable?
Before blockers are declared. The restriction is checked as blockers are declared (rule 509.1b), and a creature that already has blockers stays blocked until it is removed from combat or the combat phase ends (rule 509.1h). That is why Rogue's Passage is used after attackers are declared and before blocks.
Is a creature with flying unblockable?
No. Flying is evasion, not "can't be blocked": a creature with flying can still be blocked by creatures with flying or reach (rule 702.9b). This list counts only cards that say a creature can't be blocked at all, not partial evasion such as "can't be blocked except by Walls".
Sources
Comprehensive Rules, effective September 25, 2026: rules 509.1b and 509.1h (declaring blockers) and rule 702.9b (flying).
Mana Grove card database, MTGJSON build of November 11, 2026: the rules text, type line and Commander legality of every card on this list, and the deck-inclusion popularity rank behind its order.