Beorn, Reluctant Host // Till and Tend en español (Beorn, anfitrión reticente // Till and Tend), HOB. Precios e impresiones en Mana Grove.
Nombre en inglés
Beorn, Reluctant Host // Till and Tend
Coste de maná
{4}{G}
Valor de maná
5
Tipo
Legendary Creature - Human Bear Shapeshifter
Identidad de color
Verde (G)
Fuerza / resistencia
5/5
Rareza
Común
Expansión
The Hobbit (HOB)
Fecha de lanzamiento
14 de agosto de 2026
Número de coleccionista
118
Ilustrada por
Javier Charro
Comandante
Se puede jugar como comandante
Sobre la carta Beorn, anfitrión reticente // Till and Tend
Beorn, anfitrión reticente // Till and Tend es una carta de Magic: The Gathering de color verde y de rareza común, incluida en la expansión The Hobbit (HOB), una expansión publicada en agosto de 2026. En esta expansión tiene el número de coleccionista 118 y la ilustró Javier Charro. Cuesta {4}{G} (cuatro manás genéricos y un maná verde), con un valor de maná de 5. Es una criatura 5/5. Su identidad de color es verde. Es legal en Standard, Pioneer, Modern, Legacy, Vintage, Pauper, Commander, Duel Commander, Oathbreaker, Pauper Commander, Brawl, Standard Brawl, Historic, Timeless, Gladiator y Penny Dreadful. Hasta ahora solo se ha impreso en la expansión The Hobbit. Se puede jugar como comandante. El último precio de mercado agregado de esta impresión es 0,19 US$ (acabado no foil, consultado el 12 de noviembre de 2026).
Texto de la carta
Arrolla.
Nunca invitaba a gente a su casa si podía evitarlo, ¡y ahora tenía a quince desconocidos sentados en el porche!
Texto Oracle, en inglés
Trample
Precio de mercado
Último precio de mercado agregado de esta impresión en acabado no foil: 0,19 US$ (consultado el 12 de noviembre de 2026).
Este importe es solo para esta impresión; las otras impresiones tienen su propio precio en su propia página.
Legalidad por formato
Legalidad de la carta Beorn, anfitrión reticente // Till and Tend por formato. Los formatos en los que no es legal no aparecen.
Los 8 rulings oficiales más recientes sobre la carta Beorn, anfitrión reticente // Till and Tend, del más reciente al más antiguo. Los rulings oficiales se publican en inglés.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if you control Gandalf, Party Guest ("At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control."), you could cast Burglar's Plot from your hand without paying its mana cost (provided you control enough legendary Wizards), but not Bilbo, Luckwearer.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
The effect that allows you to play an additional land that turn is cumulative with other effects that do so.
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Bilbo, Luckwearer is a blue creature card whose mana value is 2. It can't be put into your hand by the effect of Speak Secrets ("Mill four cards, then put an instant or sorcery card from among them into your hand.").
Cartas similares
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