EDH power level is the 1 to 10 rating players give a Commander deck to say how strong it is, and the official answer to it is the Commander Brackets: five brackets, numbered 1 to 5, that the Commander Format Panel introduced on February 11, 2025. The launch article says so in one line: "I would think of this system as replacing the 'power level 1-10' scale with something more useful." None of the Panel's bracket articles says what a 4 or a 7 should contain, so a number on the old scale means whatever the player saying it means. A bracket comes with published expectations, a list of cards that move a deck up, and a number of turns a game should last before anyone wins. Mana Grove, a free MTG deck builder for Commander, publishes this guide to EDH power level and cites the Commander Format Panel's bracket announcements throughout.
What the 1 to 10 scale was for
The 1 to 10 scale was a convention among players, not a rule. Section 903 of the Comprehensive Rules, the Commander rules, sets how a deck is built and how a game is played, and it has no power rating and no brackets. The scale did one useful job: it put the question of strength on the table before the first turn. What it could not do was make two answers mean the same thing, because nothing said what each number should contain, so every player rated a deck by their own measure.
The launch article describes where that led, in terms most Commander players will recognise: "sitting down to play a game and quickly finding out the decks are operating at extremely different levels." Its fix was a shared vocabulary: "as Commander has grown and become a fixture at game stores and big events, we want to create a common language to help people find well-paired games."
Why the brackets replaced it
A bracket carries four things a number on the old scale never did:
- Published expectations. Since the October 21, 2025 update, each bracket says what players expect from a deck's contents, its win conditions and its gameplay, and how many turns they expect to play before anyone wins or loses.
- A list of cards instead of a feeling. The Game Changers list names the cards the Panel judged to warp a Commander game, 53 of them since the February 9, 2026 update. The official format page puts the rule in three sentences: "Bracket 1 and 2 decks exclude Game Changers. Bracket 3 allows for up to three Game Changers. Brackets 4 and 5 allow for unlimited Game Changers."
- Barometers. The same page names three more things to look for at each level: two-card infinite combos, extra turns and mass land denial.
- Less talk of power. The launch article: "we wanted to move away from the word 'power,' which is why these are called 'Commander Brackets.' Swords to Plowshares and Counterspell are incredibly powerful cards. But they're also totally fine for games of Commander."
The current shape, per the October 21, 2025 update, with the Game Changers allowance from the official format page:
| Bracket | Name | What players expect | Game Changers | Turns before anyone wins or loses |
|---|---|---|---|---|
| 1 | Exhibition | A goal, theme or idea ahead of power; highly thematic or substandard win conditions | None | At least nine |
| 2 | Core | Unoptimized, straightforward decks; incremental wins you can see coming on the board | None | At least eight |
| 3 | Upgraded | Strong synergy and high card quality; a win can come in one big turn, usually from resources built up over the game | Up to three | At least six |
| 4 | Optimized | Lethal, consistent and fast, designed to take people down as fast as possible | No limit | At least four |
| 5 | cEDH | Meticulously designed to battle in the cEDH metagame | No limit | Could end on any turn |
The turn counts are the sharpest change from the old scale. When Bracket 3 says you should expect to play at least six turns, the update explains, "that means that someone's seventh turn is when you would be satisfied if the game ended." The same update calls the brackets a success and names what they changed: "it has created more pregame conversations than we've ever seen, which is the real goal here."
Power still counts, through intent
The brackets did not drop strength from the conversation; they tied it to intent. The October 2025 update: "So much about the brackets is about what you're intending to do. I can easily build a deck which technically fits the restrictions of Bracket 2 but can play at a very high power level." It is just as clear the other way: "A deck is not Bracket 1 based on power level alone." For a strong deck with no Game Changers, the launch article's Q&A gives the rule: "You should play where you think you belong based on the descriptions. For example, if your deck has no-holds-barred power despite playing zero Game Changers, then you should play in Bracket 4!"
How to translate a 7 into a bracket
No official table converts the 1 to 10 scale into brackets, and none of the Panel's articles maps one onto the other. So do not convert the number: describe what it stood for, and the description lands in a bracket. Five questions do it, in this order:
- How many Game Changers does the deck run? None fits Brackets 1 and 2, one to three different ones means Bracket 3 or higher, and four or more means Bracket 4 or 5.
- Does it run mass land denial? The launch article says not to expect it anywhere in Brackets 1 to 3, so one such card points to Bracket 4 or 5.
- Does it chain extra turns? In Brackets 2 and 3, extra-turn cards "should only appear in low quantities and are not intended to be chained in succession or looped." A deck built to take turn after turn belongs in Bracket 4 or 5.
- Can it win with a two-card combo, and how early? Brackets 1 and 2 expect no intentional two-card infinite combos, and Bracket 3 none that "can happen cheaply and in about the first six or so turns of the game." The October 2025 update adds: "If a combo could frequently come up, it's not the best fit for that bracket."
- How soon does it usually win, and what is it built for? Compare with the turn counts in the table above. A deck built for the cEDH metagame belongs in Bracket 5, and a deck that puts a theme ahead of power is what Bracket 1 is for.
The highest bracket any answer points to is where the conversation starts. The cards set that floor, and how fast the deck means to win can move it up. The same number can land in different places:
| A deck its owner calls a 7 | Where the conversation starts |
|---|---|
| Two Game Changers, no land denial, no combos, usually wins after turn eight | Bracket 3 (Upgraded) |
| Five Game Changers and a cheap two-card combo | Bracket 4 (Optimized) |
| No Game Changers, built to win as fast as it can | Bracket 4 (Optimized), by the launch Q&A quoted above |
Then say it at the table in one sentence, with any exception named. The launch article's own example is: "I'm in Bracket 2, except for this one thing. Is that okay with everybody?" Its Q&A also says how close is close enough: "you can usually wiggle within one bracket away from you safely," and "what this system is really trying to avoid is Bracket 2s playing against Bracket 4s."
Is there an EDH power level calculator?
Not an official one, and the Panel has said why a number from a tool cannot settle the question. Its April 22, 2025 update: the bracket system "is emphatically not just 'put your deck into a calculator, get assigned a rank, and be ready to play.'" The same update: "any estimate is just an estimate. It's on you to use what you know to label your deck correctly."
What a tool can do is the counting. The Mana Grove bracket checker does not score power level. Paste a decklist and it counts the Game Changers, looks for mass land denial, three or more different extra-turn cards and two-card combos from a curated list, then names the lowest bracket the cards point to, from Bracket 2 to Bracket 4, with the cards behind that reading. The combo and extra-turn rows are Mana Grove's own reading, not published policy: a slow, expensive two-card combo still reads as Bracket 4. Brackets 1 and 5 depend on intent a list cannot show, so you declare those yourself. The checker is free, and no account is needed.
Check your deck in four steps
- Paste the list into the bracket checker. One card per line, with your commander under a
Commanderheading. - Read the result as a floor, not a verdict. Each row names the cards that set the bracket, so you can see what to cut if it reads higher than you meant.
- Add what the list cannot show. Compare how soon the deck usually wins with the turn counts above, and decide whether it is built around a theme, for a strong casual table or for the cEDH metagame.
- Say the bracket before the game, and name any exception.
For the five brackets in full, read Commander brackets explained. For every card that counts, see the Game Changers list, card by card, and for what the checker reads and why, how the bracket checker reads a deck. To see what a deck in each bracket actually holds, go to Commander decks by bracket. Building toward a bracket rather than checking one? Grover, our AI deck assistant, drafts a full Commander deck from a short brief, so put the bracket in it: "Bracket 3, no infinite combos."
Frequently asked questions
What does a 7 mean in EDH power level?
Whatever the player saying it means. None of the Commander Format Panel's articles defines the numbers, and the Panel replaced the scale with the brackets rather than defining it. Ask which bracket the deck is, how many Game Changers it runs and how soon it usually wins: those three answers say more than the number.
What bracket is a precon?
Judge each one by the bracket descriptions. The October 21, 2025 update stopped using precons as the reference point for Bracket 2 (Core), because "preconstructed Commander decks have a range of power levels." In October 2026, no 2026 Commander precon read above Bracket 2 (Core) in our checker, and none of them contained a Game Changer; our precon guide gives each deck's reading.
Can a deck with no Game Changers be Bracket 4?
Yes. The cards set a floor, not a ceiling. The launch Q&A sends a deck with "no-holds-barred power despite playing zero Game Changers" to Bracket 4, and the April 22, 2025 update says it from the builder's side: "I can easily build a deck that technically meets all the rules of Core (Bracket 2) and plays at the power level of Optimized (Bracket 4)."
Where does cEDH fit?
In Bracket 5, for decks "meticulously designed to battle in the cEDH metagame," in games that could end on any turn. A strong deck built to win fast without a tournament metagame in mind is Bracket 4 (Optimized): the launch article describes it as "the best version of the deck you want to play, but not one built around a tournament metagame."
Does Mana Grove rate my deck's power level?
No. The bracket checker reads a decklist into a bracket, not a number, and names the cards behind the reading. In the deck builder, set a Target bracket on your deck and the Bracket signals panel assesses the list against it as you build.
Are the brackets final?
Not yet. The official format page still says "Commander Brackets are currently in beta." The February 9, 2026 update said there would be no bracket-level changes until the Panel had seen at least one MagicCon, and that "you will likely see us drop the beta tag later this year." When we checked on November 11, 2026, no bracket update had followed it.
Sources
- "Introducing Commander Brackets Beta", magic.wizards.com, published February 11, 2025: https://magic.wizards.com/en/news/announcements/introducing-commander-brackets-beta. Read on November 11, 2026. The "power level 1-10" line, the common-language line, the move away from the word "power", the deck-building guidance on mass land denial, extra turns and two-card combos, the Rule Zero example, the Bracket 4 description, and the Q&A answers on a deck with no Game Changers and on playing one bracket apart.
- "Commander Brackets Beta Update, April 22, 2025", magic.wizards.com: https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-april-22-2025. Read on November 11, 2026. The calculator and estimate statements, and the Core deck that plays like Optimized.
- "Commander Brackets Beta Update, October 21, 2025", magic.wizards.com: https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-october-21-2025. Read on November 11, 2026. The expectations and turn counts for each bracket, what a turn count means, the intent and Bracket 1 lines, the combo caveat, the precon change and the pre-game conversations line.
- "Commander Brackets Beta Update, February 9, 2026", magic.wizards.com: https://magic.wizards.com/en/news/announcements/commander-brackets-beta-update-february-9-2026. Read on November 11, 2026. The beta tag and the pause on bracket-level changes.
- Commander format page (Brackets and Game Changers sections), magic.wizards.com: https://magic.wizards.com/en/formats/commander. Read on November 11, 2026. The Game Changers allowance per bracket, the three barometers and the beta label.
- Magic: The Gathering Comprehensive Rules, effective November 6, 2026, section 903: https://magic.wizards.com/en/rules. Read on November 11, 2026.
- No Commander Brackets update since February 9, 2026: checked on November 11, 2026 against the publisher's announcements.
- The Game Changers count, the precon readings and what the bracket checker reads, as published in our Game Changers list, our precon guide and how the bracket checker reads a deck.
