MTG Keywords and Mechanics Explained

What a keyword ability is, why the reminder text is never the whole rule, and a grouped index of every mechanic guide on Mana Grove, each one built from the Comprehensive Rules and a live card list read from our own card data.

Drafted with AI assistance and checked against the Comprehensive Rules and our card database before publishing. How our guides are made.

A keyword is a name standing in for a rule. The Comprehensive Rules explain why keywords exist: "Most abilities describe exactly what they do in the card's rules text. Some, though, are very common or would require too much space to define on the card. In these cases, the object lists only the name of the ability as a 'keyword'; sometimes reminder text summarizes the game rule" (702.1). That last clause is the catch. Reminder text is "italicized text within parentheses that summarizes a rule that applies to that card" (207.2a), and the rules are blunt about its standing: the text box "may also contain italicized text that has no game function" (207.2). The reminder text on a hexproof card never mentions that removal which does not target, an edict, a board wipe, a minus-toughness effect, walks straight through it. The reminder text on a vigilance card never tells you the creature can still tap for mana in the middle of combat. Every guide in this glossary therefore starts from the actual rule, quotes it, lists what the mechanic does not do, and ends with the current list of cards that use it, read from our own card database rather than from memory.

Keyword actions work the same way from the other side. They are verbs with a rules meaning, "game terms" in the words of rule 701.1, such as explore, scry, mill and proliferate, and a card that uses one is leaning on a definition it does not print. This index groups both kinds by how you meet them at the table.

The index, grouped by what the mechanic is for

Mechanics with a full guide are linked, and every guide links back here near its top. The others appear as plain text with the rule that defines them, and get their own page as the glossary grows. Every rule number points at the Comprehensive Rules effective September 25, 2026.

Evergreen combat keywords

MechanicRuleIn one line
Vigilance702.20Attacking does not cause the creature to tap, so it can still block, or tap for an ability, afterwards
Trample702.19An attacker assigns lethal damage to its blockers and the rest to the player, planeswalker or battle it is attacking
Menace702.111Cannot be blocked except by two or more creatures
First strike702.7Deals its combat damage in a first combat damage step, before creatures without it
Double strike702.4Deals combat damage in both combat damage steps
Deathtouch702.2Any nonzero damage it deals to a creature is enough to destroy that creature
Haste702.10Can attack the turn it comes under your control, ignoring summoning sickness
Flash702.8May be cast any time you could cast an instant
Lifelink702.15Damage it deals also causes its controller to gain that much life
Indestructible702.12Cannot be destroyed: lethal damage and "destroy" effects do nothing to it
Hexproof702.11Cannot be the target of spells or abilities your opponents control
Ward702.21Counters an opponent's spell or ability that targets it unless they pay the ward cost
Protection702.16From a quality: cannot be damaged, enchanted or equipped, blocked, or targeted by anything with that quality
Prowess702.108Gets +1/+1 until end of turn whenever you cast a noncreature spell

Card selection and counters

MechanicRuleIn one line
Scry (the game mechanic)701.22Look at the top N cards, put any number on the bottom and the rest back on top in any order
Surveil701.25Look at the top N cards, put any number into your graveyard and the rest back on top
Proliferate701.34Choose any number of permanents and players with a counter and give each one more of each kind already there
Counters122Markers on an object or player that modify it; a +1/+1 counter adds one to power and one to toughness
Explore701.44Reveal the top card: a land goes to your hand, anything else gives a +1/+1 counter and a choice to keep it on top or bin it
Connive701.50Draw a card, then discard a card; a nonland discard adds a +1/+1 counter

Casting and cost

MechanicRuleIn one line
Cascade702.85On cast, exile from the top until a cheaper nonland card appears, cast it for free if you want to, and the rest go to the bottom
Convoke702.51Tap your creatures to pay for the spell, one mana each, matching colours for coloured mana
Improvise702.126Tap your artifacts to pay the spell's generic mana
Storm702.40On cast, copy the spell once for each other spell cast before it this turn

Board and format concepts

MechanicRuleIn one line
The monarch725A designation one player holds: draw a card at your end step, and lose it when a creature deals combat damage to you
Commander damage903.10aA player dealt 21 or more combat damage by the same commander over the course of the game loses
Tokens111Markers representing permanents that are not cards, created by effects
Mill701.17Put that many cards from the top of a library into its owner's graveyard
Landfall207.2cAn ability word, not a keyword: it labels abilities that trigger when a land enters under your control and has no rules meaning of its own
Typal205.2aDecks built around one creature type; the card type once called tribal is now "kindred"
Sliverscreature typeA creature type designed so that each Sliver shares its abilities with the others
Regenerate701.19A shield that replaces the next destruction this turn: remove the damage, tap it, remove it from combat
Fear702.36Cannot be blocked except by artifact creatures and/or black creatures

Card history

TopicRuleIn one line
The Power NinenoneThe nine cards from the game's earliest sets that every "too strong" since has been measured against; no rules entry, a card-by-card history

Behind every linked page is the same data. Our card database holds 720 Commander-legal cards with vigilance, 53 with explore and 37 with cascade at the September 2026 build, and each guide lists the ones Commander players actually run, with the mana cost and the rules text as printed.

How to search by what a card does

Most card searches start with a word you already know. The interesting ones start with an effect you cannot name. Scry, the search behind our card browser, matches on what the rules text does rather than on the keyword, so a question in plain language works, and each of these three is a live search you can open:

  1. Creatures that attack without tapping: the vigilance creatures, and the Equipment and enchantments that grant it.
  2. Reveal the top card and put a land into my hand: the explore cards and the Map token makers together.
  3. Cast a random cheaper spell for free: the cascade cards, plus the cards that grant cascade.

Type your own question the same way. Scry reads the English rules text, so a description of the effect in English gets the best results, and the keyword fallback catches exact names when the description is a single word. How Scry reads a question has more examples.

Build with what you just learned

Reading about a mechanic is one thing. Watching it work in a list is another. The deck builder is open without an account: paste a list or start from a commander, and the legality checks and the mana curve update as you add cards. Grover, our deck assistant, takes a brief in plain language, such as "give this deck three more ways to keep the monarch", and proposes swaps with reasons. When you are ready to see how the mechanics fit real lists, browse the public decks and the Commander hub, where every commander page lists the cards its decks run most. If Commander itself is new to you, start with what Commander is and how to build a Commander deck.

Sources

  • Magic: The Gathering Comprehensive Rules, effective September 25, 2026: https://magic.wizards.com/en/rules. Read on October 13, 2026. Rules 702.1 (keyword abilities), 701.1 (keyword actions), 207.2 and 207.2a (reminder text), 207.2c (ability words), 205.2a (card types), 111.1 (tokens), 122.1 (counters), 725.1 to 725.3 (the monarch) and 903.10a (commander damage) are quoted or paraphrased above, along with the rule cited next to each mechanic in the tables.
  • Mana Grove card database, MTGJSON build of September 14, 2026: the counts of Commander-legal cards with vigilance (720), explore (53) and cascade (37).

This page is updated whenever a glossary guide is added. The date at the top is the last revision.

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