Haste enablers

368 Commander-legal cards give creatures haste. The most-played are Swiftfoot Boots, Lightning Greaves and Finale of Devastation (card data dated November 12, 2026).

Haste lets a creature attack and use its {T} abilities the turn it comes under your control. 368 Commander-legal cards give it, most-played first.

Build a deck around these cards: describe it to Grover, the AI deck assistant, and it drafts a full Commander list with the reasoning behind every pick.

Best haste enablers in Commander

Ranked most-played first, the best haste enablers in Commander are Swiftfoot Boots, Lightning Greaves, Finale of Devastation, Anger and Arena of Glory. Every card on this list is legal in Commander as of the card data dated November 12, 2026.

What these cards do

A haste enabler is a card that gives haste to creatures other than itself, so they can attack and use tap abilities the turn they come under your control. Lightning Greaves and Swiftfoot Boots do it for one equipped creature, Concordant Crossroads and Rising of the Day for a whole board, and Expedite for one target. Commander decks play them so a commander can attack the turn it is cast.

They differ in how long the haste lasts and what it reaches. Equipment, enchantments and creatures such as Temur Ascendancy and Goblin Warchief give haste for as long as they stay on the battlefield, to creatures that arrive later too. Expedite and Crashing Drawbridge give it until end of turn, and Sneak Attack and Whip of Erebos give it only to the creature they put onto the battlefield.

Rules note: haste matters only for a creature you have not controlled continuously since your most recent turn began. One that has been under your control that long can already attack and use its {T} abilities, and a second instance of haste on a creature does nothing more.

The list

368 cards in all. The 60 most-played are listed here, each linked to its page with printings, prices and format legality.

  1. Swiftfoot Boots (Artifact - Equipment)
  2. Lightning Greaves (Artifact - Equipment)
  3. Finale of Devastation (Sorcery)
  4. Anger (Creature - Incarnation)
  5. Arena of Glory (Land)
  6. Rising of the Day (Enchantment)
  7. Whip of Erebos (Legendary Enchantment Artifact)
  8. Dragon Tempest (Enchantment)
  9. Temur Ascendancy (Enchantment)
  10. The Fire Crystal (Legendary Artifact)
  11. Crashing Drawbridge (Artifact Creature - Wall)
  12. Enduring Courage (Enchantment Creature - Dog Glimmer)
  13. Expedite (Instant)
  14. Akroma's Memorial (Legendary Artifact)
  15. Xenagos, God of Revels (Legendary Enchantment Creature - God)
  16. Slayers' Stronghold (Land)
  17. Concordant Crossroads (World Enchantment)
  18. Lavaspur Boots (Artifact - Equipment)
  19. Sneak Attack (Enchantment)
  20. Frostcliff Siege (Enchantment)
  21. Sword of Vengeance (Artifact - Equipment)
  22. Chainer, Nightmare Adept (Legendary Creature - Human Minion)
  23. Surrak and Goreclaw (Legendary Creature - Human Bear)
  24. Maelstrom Wanderer (Legendary Creature - Elemental)
  25. Sting, the Glinting Dagger (Legendary Artifact - Equipment)
  26. Kaldra Compleat (Legendary Artifact - Equipment)
  27. Urabrask the Hidden (Legendary Creature - Phyrexian Praetor)
  28. Hellkite Courser (Creature - Dragon)
  29. Wake the Past (Sorcery)
  30. Halana and Alena, Partners (Legendary Creature - Human Ranger)
  31. Goblin Warchief (Creature - Goblin Warrior)
  32. Haunted Cloak (Artifact - Equipment)
  33. Brudiclad, Telchor Engineer (Legendary Artifact Creature - Phyrexian Artificer)
  34. Song of Totentanz (Sorcery)
  35. Super State (Legendary Enchantment - Aura)
  36. Carnelian Orb of Dragonkind (Artifact)
  37. Alibou, Ancient Witness (Legendary Artifact Creature - Golem)
  38. Amonkhet Raceway (Land)
  39. Crimson Wisps (Instant)
  40. Regisaur Alpha (Creature - Dinosaur)
  41. Puppeteer Clique (Creature - Faerie Wizard)
  42. Goblin Chieftain (Creature - Goblin)
  43. Gogo, Mysterious Mime (Legendary Creature - Wizard)
  44. Bitter Reunion (Enchantment)
  45. Hall of the Bandit Lord (Legendary Land)
  46. Krang, Utrom Warlord (Legendary Artifact Creature - Utrom Robot)
  47. Kenrith, the Returned King (Legendary Creature - Human Noble)
  48. Hammer of Purphoros (Legendary Enchantment Artifact)
  49. Otepec Huntmaster (Creature - Human Shaman)
  50. Goro-Goro, Disciple of Ryusei (Legendary Creature - Goblin Samurai)
  51. Mass Hysteria (Enchantment)
  52. Hanweir Battlements // Hanweir, the Writhing Township (Land)
  53. Ogre Battledriver (Creature - Ogre Warrior)
  54. Howlsquad Heavy (Creature - Goblin Mercenary)
  55. Fires of Yavimaya (Enchantment)
  56. Fervor (Enchantment)
  57. Cloudshredder Sliver (Creature - Sliver)
  58. Thundermane Dragon (Creature - Dragon)
  59. Flamekin Village (Land)
  60. Ardyn, the Usurper (Legendary Creature - Elder Human Noble)

How this list is built

Commander-legal cards whose rules text gives haste to another creature or to a group of creatures: Equipment and Auras (equipped creature has haste), your whole board (creatures you control have haste), one target (target creature gains haste), a creature the card puts onto the battlefield (that creature gains haste), and haste counters. Cards that only have haste themselves, or that give it only to themselves, to a token they create or to a creature they take control of, are not listed. One entry per card, most-played first.

Built from the card data dated 2026-11-12.

Frequently asked questions

What does haste do in MTG?

A creature with haste can attack, and can activate abilities with the tap or untap symbol in their cost, even if you haven't controlled it continuously since your most recent turn began (rules 702.10b and 702.10c). Without haste, the summoning sickness rule stops both (rule 302.6). A haste enabler gives that ability to creatures that lack it.

Does a haste enabler give haste to creatures that enter later?

It depends on the wording. A permanent's static ability, such as Concordant Crossroads's "All creatures have haste", applies at every moment to whatever its text names, so a creature that enters later has haste too (rule 611.3a). A spell or ability that resolves and gives creatures haste until end of turn affects only the creatures it affected when it resolved (rule 611.2c).

Does a creature need haste to block?

No. The summoning sickness rule (rule 302.6) stops a creature from attacking and from activating abilities with the tap or untap symbol in their cost, mana abilities included, but never from blocking. Haste removes only those two limits (rules 702.10b and 702.10c), so a haste enabler helps on your turn, not when an opponent attacks.

Sources

  • Comprehensive Rules, effective September 25, 2026: rule 302.6 (summoning sickness), rules 702.10b, 702.10c and 702.10d (haste), rules 611.2c and 611.3a (which objects a continuous effect affects) and rule 122.1b (keyword counters).
  • Mana Grove card database, MTGJSON build of November 12, 2026: the rules text, type line and Commander legality of every card on this list, and the deck-inclusion popularity rank behind its order.

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