460 Commander-legal cards give creatures trample. The most-played are Garruk's Uprising, Craterhoof Behemoth and Shadowspear (card data dated November 11, 2026).
Trample lets a big attacker push its extra damage past a chump blocker. 460 Commander-legal cards give it to your creatures, most-played first.
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Best trample enablers in Commander
Ranked most-played first, the best trample enablers in Commander are Garruk's Uprising, Craterhoof Behemoth, Shadowspear, Kessig Wolf Run and Overwhelming Stampede. Every card on this list is legal in Commander as of the card data dated November 11, 2026.
What these cards do
A trample enabler is a card that gives trample to creatures other than itself, so an attacker that is blocked still deals its excess damage to the player or planeswalker it attacks. Rancor and Shadowspear do it for one creature, Garruk's Uprising and Akroma's Memorial for every creature you control, and Craterhoof Behemoth and Overwhelming Stampede for one big turn. Go-wide and big-creature decks play them to beat chump blocks.
They differ in how long the trample lasts and what comes with it. Equipment, Auras and enchantments such as Garruk's Uprising keep giving trample while they stay on the battlefield. Overwhelming Stampede and Craterhoof Behemoth give it until end of turn along with extra power, and Kessig Wolf Run is a land that gives one creature trample and extra power each time you pay for it.
Rules note: trample changes only how an attacking creature assigns its combat damage, so it does nothing for a blocking creature or for noncombat damage.
The list
460 cards in all. The 60 most-played are listed here, each linked to its page with printings, prices and format legality.
Commander-legal cards whose rules text gives trample to another creature or to a group of creatures: Equipment and Auras (equipped creature has trample), your whole board (creatures you control have trample), one target (target creature gains trample), and trample counters. Cards that only have trample themselves, or that give it only to themselves, to a token they create or to a creature they take control of, are not listed. One entry per card, most-played first.
Built from the card data dated 2026-11-11.
Frequently asked questions
How does trample work in MTG?
An attacking creature with trample first assigns lethal damage to the creatures blocking it, then can assign the rest to the player, planeswalker or battle it is attacking (rule 702.19b). Damage already marked on a blocker counts toward lethal. Trample has no effect when the creature is blocking or deals noncombat damage (rule 702.19a).
What if the blocker leaves combat before damage?
A blocked creature stays blocked even if every creature blocking it is removed from combat (rule 509.1h), and without trample it then deals no combat damage (rule 510.1c). With trample, it assigns all its damage to the player or planeswalker it is attacking, as though every blocker had been assigned lethal damage (rule 702.19d).
Why do trample and deathtouch work well together?
Any nonzero amount of combat damage that a source with deathtouch assigns to a creature counts as lethal damage (rule 702.2c). So an attacker with both needs to assign only 1 damage to each blocker and can assign the rest to the player (rule 702.19b).
Sources
Comprehensive Rules, effective September 25, 2026: rules 702.19a, 702.19b and 702.19d (trample), rule 509.1h (blocked creatures), rule 510.1c (combat damage), rule 702.2c (deathtouch) and rule 122.1b (keyword counters).
Mana Grove card database, MTGJSON build of November 11, 2026: the rules text, type line and Commander legality of every card on this list, and the deck-inclusion popularity rank behind its order.