Admiral Brass, Unsinkable

Admiral Brass, Unsinkable: Legendary Creature - Human Pirate, blue, black and red. Commander deck ideas, staples and synergies on Mana Grove.

Type
Legendary Creature - Human Pirate
Colour identity
Blue, black and red (UBR)
Mana cost
{2}{U}{B}{R}
Mana value
5
Power / toughness
3/3
Keywords
Mill

About Admiral Brass, Unsinkable

Admiral Brass, Unsinkable is a Magic: The Gathering commander, printed as Legendary Creature - Human Pirate. Its colour identity is blue, black and red, so a deck led by Admiral Brass, Unsinkable may run only cards whose colour identity is blue, black and red or colourless. It costs {2}{U}{B}{R} (two generic, one blue, one black and one red mana) to cast, for a mana value of 5. It is a 3/3 creature. Its keywords are Mill. The cards other players run most often with Admiral Brass, Unsinkable include Malcolm, Keen-Eyed Navigator, Coercive Recruiter and Port Razer; the 20 most common are listed below with how often they appear.

Card text

When Admiral Brass enters, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

Staples in Admiral Brass, Unsinkable decks

The cards that appear most often in Admiral Brass, Unsinkable decks, ranked by how many of those decks run them. Each links to the card's own page with its printings, price and legality.

Source: public Commander decklists, including tournament decklists from TopDeck.gg. Data updated .

Includes data from TopDeck.gg

Precons led by Admiral Brass, Unsinkable

Card lists

Guides

Explore Mana Grove